The Elision Effect has been developed by Theia Bähr.
Full credits
The Elision Effect is based on a game jam entry for Map Labs #9 - Back on Track, called (in)stabilitea.
Most of the game was created by Theia with the exception of the following:
SOUND
various guitar ambience - AkAvery
hidden song - Holly L.
various CC0 sfx from freesound.org
Quiet museum courtyard by shaunoboyle
Krotos footstep sfx library
TEXTURES
Victory in a cup poster - AkAvery
Map Labs Logo - C. Weyland
from unsplash:
Mug 1 - sincerelymedia
Mug 2 - estudiobloom
Clouds 1 - jrmswny
Clouds 2 - alexmachado
Clouds 3 - purejulia
Clouds 4 - davidjournal
Plant 2 - agzed
Mirror Grunge - rafalkaron
various from textures.com
Soda can based on design by:
BEPIS - Allison Ghost
Medium Haze - Ishtide
Dr. Mapper - Dana Cief
ENGINE
The Elision Effect uses Unreal(R) Engine. Unreal(R) is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal(R) Engine, Copyright 1998 - 2024, Epic Games, Inc. All rights reserved.
OTHER
Nano template - pfist
Dithering - jazzmickle
Outline - heavily based on evansbohls tutorial
THANKS TO
Kim Riswick - iibo.games
Avery for the guitar music and poster
Lily and mare for helping me with documentation
Luna Vivian Zaremba and Ari Roxaloxa from Impromptu Games Discord for helping me with some implementations
Alice, ZetaHorzion, and Wii2 for Linux playtesting
Thanks to Julia and Gregor.
Made for the Indiepocalypse Zine #44.
Thanks to Andrew.
In loving memory of Holly L.
You will be missed, always,
and remembered dearly.